Game development work starts on PC, and from there the code is easily ported to either the Xbox 360 or PlayStation 3, where platform-specific optimisations are coded in. And, amazingly, fewer than ten developers at Capcom's Japanese HQ created it. For example, the MT stands for Multi-Target, Meta Tools and Multi-Threaded. Due to a series of presentations made at CEDEC 2006, reported in depth by the Japanese press and translated on the invaluable Beyond3D forum, we actually know quite a lot about this technology. However, its earliest origins go back further to the Onimusha 3 era on PlayStation 2. The technology behind Resident Evil 5 is Capcom's very own Framework MT engine, which debuted on Xbox 360 as the workhorse behind Dead Rising.
The good news is that both Xbox 360 and PS3 games are worth serious consideration, but only one version will emerge triumphant from the uncompromising scrutiny of the Eurogamer Thunderdome. Resident Evil 5 might not be quite the gaming masterpiece we were hoping for, but there are still plenty of reasons you should consider adding it to your gaming arsenal: excellent visuals, Resi 4-esque gunplay love, and a hugely enjoyable online co-op mode.